Not much to say here except that it worked pretty well in recent wars and even took a maxed attacker to beat. War Base: at the first looks, this base seems to be symmetric but it isn’t at all. Trophy Base: this trophy base is kind of a layered ring-base that misses some thing that a typical ring base would provide but that gave me other possibilities to get other defensive gadgets into the base that made it work really well, even in Legend League.įarming Base: I admit that the previous farming base was pretty focused on defending the Dark Elixir so here’s one that also defends the other resources as well. All defensive mechanisms for war at TH12 are pretty much in place right now and that’s what I did with this war base to make it run really well.
War Base: I don’t want to say that this base is pretty standard as it returned great results in previous war but there’s nothing outstanding from the other war bases you find here. By the way, I needed to use a war bae slot to take the screenshot so please don’t get confused, just didn’t have any home village base slots open to take the picture.įarming Base: the offset Town Hall and the way things are arranged might make this base look weak but it’s actually a pretty solid hybrid base. Trophy Base: this base forces the attacker to go through o top part of the base to get the Eagle Artillery and everything else from there is set to give the attacker a bad time. You might play around with cc troops here but I found the Hound/Archer setup pretty decent. War Base: the core part of this war base with the way the walls are designed gave several TH12 attackers a really tough time and, after all, a maxed attacker need to step in to take this base down. Don’t use it anymore… CC Troops:ģ x Archers Copy Base Link Copy Base Link Copy Base Link This base got popular so people developed a strategy against it.
TH12 War & CWL Base TH12 Trophy Base TH12 Farm Base